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Character Information
Character Name: Merrick
Character Dreamwidth:[personal profile] junkman_squire
Played By: Ben Barnes
Age: 25



Mutation: Reader|Touch
Merrick can read the thoughts of people that he comes into skin-to-skin contact with. Typically, Merrick has no control over what he sees. The most common things that he can pick up are stray thoughts or feelings, like a song getting stuck in a head or lingering thoughts about a bad work review. The longer Merrick holds on, the more intense those feelings become. If someone is a bad or vicious person, Merrick gets those feelings head-on. Sometimes this power manifests in taking on an ability of the person that he's touching. This rarely goes well at all.

Price: Merrick's abilities in and of themselves are a price if you ask him. It could just be his bad luck, but he's very rarely touched anyone and liked what he's seen. The bad visions are made worse because Merrick also suffers the price of the person he is touching. The longer the contact is held, the worse that the intensity of his experience is.

In the year 13, Merrick was brought in for questioning. During this period he was forced to touch one of Alpha's agents, a man named Zev. Zev's mutation was sentient tattoos. One of them, a nasty griffon, chose to switch hosts during their contact. The result of the encounter is that Merrick's body is sometimes occupied by the griffon, Griff. Griff is an extremely rude, violent, and dangerous person. Despite the fact that they share a body, it's easy enough to tell the difference after a few words.

Personality: Merrick is above all else, afraid of people. He's touched too many and seen too much of people's inner thoughts to not be. His power has assured that despite his physical abilities, he's always somewhat timid. Merrick is extremely reclusive and very rarely isn't wearing long sleeves and gloves. Shy and nervous by inclination, Merrick prefers to have conversations over the network or at a comfortable distance.

He has formed a handful of close relationships but has never had direct physical contact with any of them. Everyone that he has ever touched has had dark, violent recesses in their minds that he doesn't want to know about. When Merrick does get physical contact, he relishes it. Merrick enjoys physical contact and he likes the comfort of leaning against Marcelo or a hug. The fact that he can't seek this out from anyone he cares for at any time bothers him. He doesn't want to invade the minds of people that he loves; that means he has to keep a distance.

Merrick was one of the youngest people to be in the City during the Ground Zero Event. He appeared with the actual youngest, a girl name Alyss. 5 year old Merrick was holding the baby, unsure of anything else but their names. Because of the difficulty in raising two children, they were split up between a woman named Anna who took Alyss in and a boy named Marcelo who agreed to watch after Merrick.

As far as the boy was concerned, Marcelo was everything he wanted to grow up to be. He was brave and strong, good with mechanical things and driven to do the right thing. When Marcelo told Merrick that he was going to become a junkman, Merrick went along with the idea wholeheartedly. Their joint efforts began to bear fruit and they opened a store called Merlin's Repair and Curiosities. The name came from The Book, a tomb about conduct that Marcelo had unearthed after one particularly dangerous journey into the junkyard.

Merrick lives by a sometimes nebulous code of conduct that Marcelo derived from The Book. This was the first and only book that was found in the junkyard, all of the other ones are in the library. This book features a king named Author and many Knights of the Round Table. While many pages are missing, the conduct basics are clear. Since Marcelo was the older of the two, he took the title of knight and Merrick became his squire. Though neither of them knows how long a man is a Squire, it's been this way for the past 20 years and Merrick doesn't see a reason to change it.

In the year 13, Merrick was taken in for questioning about some violent goings on in the City. Though he knew nothing of the problems, he didn't leave the questioning unharmed. During the event he touched one of Alpha's Patrol Guard, a man named Zev. Zev's particular mutation manifested in sentient tattoos; one of them, a griffon, relocated to Merrick's shoulder. This effectively gave him a new personality, another entity entirely that is named Griff.

Merrick and Griff do not co-pilot Merrick's body in any sense of the word. Neither knows what the other one knows and neither of them recall what happened while the other one is fronting. Merrick makes it a point to leave notes to Griff, and Griff has reluctantly agreed to do the same, though there's no promise that he's being honest. Griff and Merrick could not be more different in personality and when they switch it's obvious to those who know Merrick well. When it boils down to it, the body still belongs to Merrick and he is the one who is fronting most of the time. Griff only comes out when Merrick is extremely hurt, upset, or otherwise inhibited.

Griff has a vast wealth of knowledge about the goings-on of Fort Alpha because of his tenure living of Zev. However, he's made a deal with the Patrol Guard to be left alone in exchange for his silence. He's thrilled to have a body all to himself when he gets a chance to front and revels in the body's physical power. As a result, he takes quite good care of Merrick's body, to a point when he has it. Griff is physical in every sense of the word and brash where Merrick would never be. He enjoys touching people and reading their minds because it gives him something to hold over their heads in case he needs it. Griff likes sex, he likes fighting, and he loves all manner of drugs or alcohol.

Over time, Merrick has learned to keep Griff as under control as possible. By following the tenants of The Book and by careful practice, he usually keeps the much more violent and nasty personality at bay. These days he's living a life that requires little contact with others outside of Ser Marcelo.

Non-Mutation Skills/Powers: Merrick is an extraordinary swordsman. He's been training with Marcelo since he was 5 years old and has honed his skills in the junkyard. He's a tall, powerfully built young man that could force his way if he really wanted to. Griff knows this and takes advantage of it. The main difference between the two in fighting style is the end result. Merrick fights to disarm or incapacitate. He would never take a life if he could help it. Griff is swift and brutal when he fights and he fights to end it. He's completely unrepentant with violence and will not hesitate to kill.

Memory: Plot-Character. Memories will come later!

Network Sample:
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Log Sample:
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February 2020

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